Designing Experiences For Learning

What excites me about diving into designing experiences for learning and why.

During my undergraduate studies, I took an elective on Design Thinking, and nothing has been the same ever since. I began to rethink what it means to solve problems, and became acutely aware of how easily and often products and services fail to address human needs. This journey lead me to volunteering at a “Design and Innovation” classroom at Ockley Green Middle School in Portland, OR. Working with these young minds helped me to appreciate the value of fresh perspectives, and exposed many of my own gaps of knowledge. I was gobsmacked to see people half my age building interactive prototypes for mobile apps, and completing design challenges with intuition and glee. In many cases, they were even doing more compelling work than some of my peers in the Art School at Portland State. The craft was often lacking, but their concepts were rich and deeply human — solid evidence that their imaginations were still unspoiled and wild.

When given permission to try “crazy ideas,” while also being properly supported by mentors and educators, there is earnest potential for groundbreaking innovation (this was evident, even in a K-12 context). Through many exchanges and observations along the way, I knew that I wanted to be a part of this process, to educate and support this kind of growth. My own experiences with public education were less than ideal, and I never saw this sort of potential before. I became deeply interested in the learning process, and wanted to know why some students succeed while others fail. I wanted to know what methods and environments helped people to become better versions of themselves. Most of all, I wanted to know what role Design Thinking could play in these developments.