Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design. The unboxing process reveals key concepts of design.
Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design. A hidden compartment in Box #2 reveals artifacts relevant to the topics of the text.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Packaging was developed to communicate ideas related to the ethical considerations of design.
Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.
Two boxes: 9 x 9 x 4 inches ea.
Packaging was developed to communicate ideas related to the ethical considerations of design.

While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen represents a “lose state.”
Click this link to access an in-browser demo. (Google Chrome recommended)
This screen shows a glitch sequence, created to rapidly cover citations for the project.
Click this link to access an in-browser demo. (Google Chrome recommended)
While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen represents a hidden feature, with tutorial.
Graphics generated with BitMoji.
Click this link to access an in-browser demo. (Google Chrome recommended)
While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen is presented when users unlock a secret level.
Graphics generated with BitMoji.
Click this link to access an in-browser demo. (Google Chrome recommended)
While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen shows a game instruction tutorial.
Click this link to access an in-browser demo. (Google Chrome recommended)
This screen shows a glitch sequence, created to rapidly cover citations for the project.
Click this link to access an in-browser demo. (Google Chrome recommended)
This screen shows a glitch sequence, created to rapidly cover citations for the project.
Click this link to access an in-browser demo. (Google Chrome recommended)
This screen shows a glitch sequence, created to rapidly cover citations for the project.
Click this link to access an in-browser demo. (Google Chrome recommended)
2018
Garbage Thoughts is an interactive sculpture with a social component. Styled after the famous three-stream garbage bins used by businesses and institutions, the user is invited to identify, inventory, and (hopefully) dispose of the thoughts that persist yet have no use: The “garbage thoughts” we carry with us.
The graphics prompt users to reflect on the categories of thoughts that burden them. The provided pens and post cards enable users to write down and dispose of these thoughts, clearing their mind to make room for better things.
Painted birch plywood, steel, plastic, paper, and digital print
59.5 x 44.5 x 18 inches
2018
I used a CNC to cut identical pieces for all three bins. Paths were created with Adobe Illustrator, and then converted to g-code using Rhino.
2018
After cutting panels with CNC, I painted the exterior facing panels to match with the graphic’s color schemes
2018
Make A Wish - by Michael A. Salter, US
Genie - by James Keuning, US
Birthday Cake - by Thomas Helbig, DE, in the Food Collection
Skinny Man -by Gan Khoon Lay, in the Skinny Thin Man Collection
Grandmother and Granddaughter - by Gan Khoon Lay, in the Family Collection
Justice - by Adrien Coquet, FR
Talk show - by Adrien Coquet, FR, in the Reporter Collection
Gun - by iconsmind.com, GB, in the Objects - Solid Collection
Load - by Richard Schumann, DE
Speeding Bullet - by Eward Somers, BE
Stain - by Marie Van den Broeck, BE
Adolf Hitler - by Clément, FR
2018
World map with WMD hazard symbols superimposed on it - by Andux, Vardion, and Simon Eugster, in Wikimedia Commons
Running coach - by Gan Khoon Lay, in the Gym Workout Exercise Trainer and Coach Collection
Tortured Man -by Gan Khoon Lay
Alien Abduction -by James Keuning, US
Voodoo Doll - by Luis Prado, US
Zombie - by Thomas Helbig, DE
illuminati - by emilegraphics, NL
Surveillance - by Arthur Shlain
2018
Suicide Bomber - by Luis Prado, US
Shark - by Richard Cordero, in the Under the sea Collection
Terrorist and Hostages - by Gan Khoon Lay, in the Human Characteristics Collection
Celebrity - by Gan Khoon Lay, in the Human Characteristics Collection
Galaxy - by Emir Palavan, DE
Death - by Mila Redko, RU
Eviction - by Luis Prado, US
Angel - by Juan Pablo Bravo, CL
Natural Disasters - by Claudia Revalina, ID

This is a play test for an interactive sculpture. Mar-a-Lago Mini Golf is packed with whoopee cushions and an easily avoidable tripwire — setting off a small .22 caliber powder load. With a theme inspired by our current administration, it is a blend of awkward physical comedy, frustration and embarrassment, punctuated by brief moments of terror.
Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray
9 x 144 x 36 inches
Video: 1 minute, 20 seconds
Music: "I Am Very Glad, as I'm Finally Returning Back Home"performed by Eduard Khil
2018
Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray
9 x 144 x 36 inches
Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray
9 x 144 x 36 inches
2018
2 x 36 x 144 inches
Construction of Mar-a-Lago Mini Golf. It was necessary to design layout at full scale, since foot placement was a prime consideration.
22 x 28 x 9 inches
Interactive sculpture. The seven-segment displays cycle with no clear meaning. Users are invited to use their intuition, pushing buttons and flipping switches to alter the appearance of three separate displays.
Wood, plastic, cellophane, acrylic, print, copper, aluminum, steel, brass, rubber, and various electronics
2018
Harvested electronics from broke alarm clocks, and commercial off-the-shelf electronics
2017
A board game by: Jinzhao Hu & Matt Geiger
Portland State University
UX Design Principles – Winter 2017
Open-source Graphics: TheNounProject.com
Special thanks to: Rohan Gupta and Alexander Wiefel
2018
Play test at XOXO Fest 2018, Portland, OR
A board game by: Jinzhao Hu & Matt Geiger
Portland State University
UX Design Principles – Winter 2017
Open-source Graphics: TheNounProject.com
Special thanks to: Rohan Gupta and Alexander Wiefel

2017
A board game by: Jinzhao Hu & Matt Geiger
Portland State University
UX Design Principles – Winter 2017
Open-source Graphics: TheNounProject.com
Special thanks to: Rohan Gupta and Alexander Wiefel
Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.
36 x 72 x 84 inches
Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.
36 x 72 x 84 inches
Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.
36 x 72 x 84 inches
Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.
36 x 72 x 84 inches
