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Matt Geiger

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Packaging: Design Manual
Design Manual - Fall 2019
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Box #1 and #2, as presented to the user
Box #1 and #2, as presented to the user

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design.

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Aftermath - unboxing design manual
Aftermath - unboxing design manual

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design.

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Interior shot of Box #2
Interior shot of Box #2

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design.

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Box #1 interior - with text message
Box #1 interior - with text message

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design. The unboxing process reveals key concepts of design.

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Interior of Box #2
Interior of Box #2

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design. A hidden compartment in Box #2 reveals artifacts relevant to the topics of the text.

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CAD drawings of box design
CAD drawings of box design

Packaging was developed to communicate ideas related to the ethical considerations of design.

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CAD drawings of box design
CAD drawings of box design

Packaging was developed to communicate ideas related to the ethical considerations of design.

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CAD drawings of box design
CAD drawings of box design

Packaging was developed to communicate ideas related to the ethical considerations of design.

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Exterior of Box #1
Exterior of Box #1

Painted MDF, laser-cut acrylic sheets, glass, digital print on paper, electric switch, disposable dinnerware, and plastic bottle-cap.

Two boxes: 9 x 9 x 4 inches ea.

Packaging was developed to communicate ideas related to the ethical considerations of design.

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Interactive: Anti-Affordances App
Radical Skater.png
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Affordances Xd App Playthrough Full HD

Playthrough demo, music by Dima Kosmetika and COSMOGRAVE.

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Screenshot of app - “Radical Skater”
Screenshot of app - “Radical Skater”

While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen represents a “lose state.”

Click this link to access an in-browser demo. (Google Chrome recommended)

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Glitch Sequence
Glitch Sequence

This screen shows a glitch sequence, created to rapidly cover citations for the project.

Click this link to access an in-browser demo. (Google Chrome recommended)

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Screenshot of app - “Radical Skater”
Screenshot of app - “Radical Skater”

While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen represents a hidden feature, with tutorial.

Graphics generated with BitMoji.

Click this link to access an in-browser demo. (Google Chrome recommended)

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Screenshot of app - “Radical Skater”
Screenshot of app - “Radical Skater”

While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen is presented when users unlock a secret level.

Graphics generated with BitMoji.

Click this link to access an in-browser demo. (Google Chrome recommended)

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Screenshot of app - “Radical Skater”
Screenshot of app - “Radical Skater”

While building a prototype for an educational app (designed to teach users about the design principles of affordances), I decided to make the interactions reflect video game aesthetics and interaction mechanics. This screen shows a game instruction tutorial.

Click this link to access an in-browser demo. (Google Chrome recommended)

Read more →
Glitch Sequence
Glitch Sequence

This screen shows a glitch sequence, created to rapidly cover citations for the project.

Click this link to access an in-browser demo. (Google Chrome recommended)

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Glitch Sequence
Glitch Sequence

This screen shows a glitch sequence, created to rapidly cover citations for the project.

Click this link to access an in-browser demo. (Google Chrome recommended)

Read more →
Glitch Sequence
Glitch Sequence

This screen shows a glitch sequence, created to rapidly cover citations for the project.

Click this link to access an in-browser demo. (Google Chrome recommended)

Read more →
Social: Garbage Thoughts
Garbage Thoughts
Garbage Thoughts

2018

Garbage Thoughts is an interactive sculpture with a social component. Styled after the famous three-stream garbage bins used by businesses and institutions, the user is invited to identify, inventory, and (hopefully) dispose of the thoughts that persist yet have no use: The “garbage thoughts” we carry with us.

The graphics prompt users to reflect on the categories of thoughts that burden them. The provided pens and post cards enable users to write down and dispose of these thoughts, clearing their mind to make room for better things.

Painted birch plywood, steel, plastic, paper, and digital print
59.5 x 44.5 x 18 inches

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Garbage Thoughts (notes)
Garbage Thoughts (notes)

2018

Concept and design considerations

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Garbage Thoughts
Garbage Thoughts

2018

I used a CNC to cut identical pieces for all three bins. Paths were created with Adobe Illustrator, and then converted to g-code using Rhino.

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Garbage Thoughts
Garbage Thoughts

2018

After cutting panels with CNC, I painted the exterior facing panels to match with the graphic’s color schemes

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Garbage Thoughts
Garbage Thoughts

2018

Size: 5 x 8 inches (each)

Garbage Thoughts collected from Portland State University.

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Unproductive Thoughts
Unproductive Thoughts

2018

Make A Wish - by Michael A. Salter, US

Genie - by James Keuning, US

Birthday Cake - by Thomas Helbig, DE, in the Food Collection

Skinny Man -by Gan Khoon Lay, in the Skinny Thin Man Collection

Grandmother and Granddaughter - by Gan Khoon Lay, in the Family Collection

Justice - by Adrien Coquet, FR

Talk show - by Adrien Coquet, FR, in the Reporter Collection

Gun - by iconsmind.com, GB, in the Objects - Solid Collection

Load - by Richard Schumann, DE

Speeding Bullet - by Eward Somers, BE

Stain - by Marie Van den Broeck, BE

Adolf Hitler - by Clément, FR

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Irrational Fears
Irrational Fears

2018

World map with WMD hazard symbols superimposed on it - by Andux, Vardion, and Simon Eugster, in Wikimedia Commons

Running coach - by Gan Khoon Lay, in the Gym Workout Exercise Trainer and Coach Collection

Tortured Man -by Gan Khoon Lay

Alien Abduction -by James Keuning, US

Voodoo Doll - by Luis Prado, US

Zombie - by Thomas Helbig, DE

illuminati - by emilegraphics, NL

Surveillance - by Arthur Shlain

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Unrealistic Expectations
Unrealistic Expectations

2018

Suicide Bomber - by Luis Prado, US

Shark - by Richard Cordero, in the Under the sea Collection

Terrorist and Hostages - by Gan Khoon Lay, in the Human Characteristics Collection

Celebrity - by Gan Khoon Lay, in the Human Characteristics Collection

Galaxy - by Emir Palavan, DE

Death - by Mila Redko, RU

Eviction - by Luis Prado, US

Angel - by Juan Pablo Bravo, CL

Natural Disasters - by Claudia Revalina, ID

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Interactive: Mar-a-Lago Mini Golf
Mar-a-Lago Mini Golf Play Test

This is a play test for an interactive sculpture. Mar-a-Lago Mini Golf is packed with whoopee cushions and an easily avoidable tripwire — setting off a small .22 caliber powder load. With a theme inspired by our current administration, it is a blend of awkward physical comedy, frustration and embarrassment, punctuated by brief moments of terror.

Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray

9 x 144 x 36 inches

Video: 1 minute, 20 seconds

Music: "I Am Very Glad, as I'm Finally Returning Back Home"performed by Eduard Khil

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Mar-a-Lago Mini Golf
Mar-a-Lago Mini Golf

2018

Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray

9 x 144 x 36 inches

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Mar-a-Lago Minigolf, 2018
Mar-a-Lago Minigolf, 2018

Wood, astroturf, polyester, plastic toy golf equipment, rubber whoopee cushions, .22 caliber Ramset™ #2 powder loads, dental floss, steel, customized wig with bobby pins, baby powder, and hairspray

9 x 144 x 36 inches

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Mar-a-Lago Mini Golf
Mar-a-Lago Mini Golf

2018

2 x 36 x 144 inches

Construction of Mar-a-Lago Mini Golf. It was necessary to design layout at full scale, since foot placement was a prime consideration.

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Mar-a-Lago Mini Golf
Mar-a-Lago Mini Golf

2018

4 x 10.5 x 10.5 inches

Prototype whoopee cushion mine

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Electronics: Somewhat Computer
Somewhat Computer, 2018
Somewhat Computer, 2018

22 x 28 x 9 inches

Interactive sculpture. The seven-segment displays cycle with no clear meaning. Users are invited to use their intuition, pushing buttons and flipping switches to alter the appearance of three separate displays.

Wood, plastic, cellophane, acrylic, print, copper, aluminum, steel, brass, rubber, and various electronics


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Somewhat Computer
Somewhat Computer

2018

Notes from early design considerations

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Somewhat Computer
Somewhat Computer

2018

Preparing a template before cutting plastic sheet for Somewhat Computer

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Somewhat Computer
Somewhat Computer

2018

Fit testing components before beginning assembly

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Somewhat Computer
Somewhat Computer

2018

Harvested electronics from broke alarm clocks, and commercial off-the-shelf electronics

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Game Design: Dead Star Escape
DEAD STAR ESCAPE
DEAD STAR ESCAPE

2017

A board game by: Jinzhao Hu & Matt Geiger

Portland State University

UX Design Principles – Winter 2017

Open-source Graphics: TheNounProject.com

Special thanks to: Rohan Gupta and Alexander Wiefel

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DEAD STAR ESCAPE
DEAD STAR ESCAPE

2018

Play test at XOXO Fest 2018, Portland, OR

A board game by: Jinzhao Hu & Matt Geiger

Portland State University

UX Design Principles – Winter 2017

Open-source Graphics: TheNounProject.com

Special thanks to: Rohan Gupta and Alexander Wiefel

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DEAD STAR ESCAPE

2018

A short animation used to create shipwreck state game piece graphics

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DEAD STAR ESCAPE
DEAD STAR ESCAPE

2017

A board game by: Jinzhao Hu & Matt Geiger

Portland State University

UX Design Principles – Winter 2017

Open-source Graphics: TheNounProject.com

Special thanks to: Rohan Gupta and Alexander Wiefel

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DeadStarEscapeProc_02.jpg
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DeadStarEscapeCards.png
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DeadStarEscapeProc_01.jpg
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DeadStarEscapeGameBoard.png
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DeadStarEscapeShips.png
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Installation: Restricted Area
Restricted Area, 2017
Restricted Area, 2017

Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.

36 x 72 x 84 inches

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Restricted Area, 2017
Restricted Area, 2017

Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.

36 x 72 x 84 inches

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Restricted Area, 2017
Restricted Area, 2017

Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.

36 x 72 x 84 inches

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Restricted Area, 2017
Restricted Area, 2017

Digital print, nylon, kevlar, rubber, plastic, glass, ash, customized electronics, steel, pyrite.

36 x 72 x 84 inches

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